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Mark Doyle

3D generalist, animator & producer

With over 10 years of experience as a Director, Producer, and 3D Artist, I have led more than 100 projects across various industries, specializing in real-time rendering, immersive technologies, and 3D asset creation. My expertise in Unreal Engine and Unity has consistently delivered high-quality results for clients such as HSBC, Amazon, BP, Bentley, and Deloitte. I have successfully high value budgets, creating solutions for the corporate, public, and creative sectors.

Software & Tools Experience

Unreal | Unity | Cinema 4D | Foundry Modo | Maya | 3DS Max | Substance Painter | Character Creator | IClone | Marvelous Designer | Speed Tree | V-Ray | Redshift | Photoshop | Premiere | After Effects | DaVinci Resolve | Git | Tortoise | SVN | Perforce | Multiple Project Management Platforms

Career Summary

Freelance Contractor / Consultant

2022 - Current

Working closely with clients like Hopscotch Travel, Where Ideas Happen, Skill Drill Learning, Gen+, Lightsource bp, and HSBC, I’ve delivered tailored solutions in cinematic design, motion capture, and 3D assets and visualizations. Specializing in Unreal Engine and Unity integration, I’ve developed immersive content, managed multiple projects, and provided expert advice to ensure optimal outcomes.

Director/Producer | Junction-18

2018 - 2022

Led large-scale projects for Amazon, HSBC, and Unipart, integrating real-time technologies, VR, mobile, and cinematic production pipelines. Collaborated with teams on performance capture, virtual cameras, and immersive experiences, utilizing emerging production techniques. Re-engineered pipelines with the Technical Director to improve efficiency and scalability, delivering innovative 3D solutions across VR, web, and mobile platforms.

Producer / Lead 3D & Animation Supervisor | Junction-18

2014 - 2018

Managed multidisciplinary teams and contributed directly to the delivery of high-quality 3D assets, cinematics, and interactive simulations for clients such as BT, Sky Mobile, and Vodafone. Collaborated closely with directors and technical artists to ensure alignment with the creative vision. Designed and implemented efficient production pipelines, optimizing workflows for game development and cinematics using Unreal Engine, Unity, and offline renderers.

3D Artist / Lead 3D Artist | Junction-18

2012 - 2014

Led and contributed to the creation of 3D assets for immersive training simulations, virtual worlds, and interactive experiences, focusing on real-time applications and cinematic productions. Optimized workflows across desktop, web, and mobile platforms. Collaborated closely with the team on design, pipelines, and motion graphics, delivering high-quality animations and visuals for marketing and educational projects, enhancing the company’s reputation in games and learning experiences.